Game Killer: Difference between revisions
Count Zero (talk | contribs) mNo edit summary |
Count Zero (talk | contribs) |
||
(22 intermediate revisions by the same user not shown) | |||
Line 16: | Line 16: | ||
|label2 = ROM | |label2 = ROM | ||
|data2 = 8 kbyte | |data2 = 8 kbyte | ||
|header3 = | |||
|label3 = RAM | |||
|data3 = '''None''' | |||
|header4 = | |header4 = | ||
|label4 = Hardware features | |label4 = Hardware features | ||
|data4 = 1 Button | |data4 = 1 Button ''Freeze'' | ||
|header5 = | |header5 = | ||
|label5 = Manual | |label5 = Manual | ||
|data5 = [[Media: | |data5 = [[Media:Game_Killer_Manual_Sheet.jpg|JPG: 01 page]]<br> | ||
|header6 = | |header6 = | ||
|label6 = [[CRT ID]] | |label6 = [[CRT ID]] | ||
|data6 = | |data6 = 42 | ||
|header8 = | |header8 = | ||
|label8 = Control Registers | |label8 = Control Registers | ||
|data8 = $ | |data8 = $DE00/$DF00 (likely all IO1/2) | ||
|header9 = | |header9 = | ||
|label9 = | |label9 = Programming | ||
|data9 = | |data9 = See [[Game Killer#Tech|Tech Section]] | ||
}} | |||
| | |||
The adverts found for this rather ''rare'' cartridge which was only available in the UK as of current knowledge contain the words: | The adverts found for this rather ''rare'' cartridge which was only available in the UK as of current knowledge contain the words: | ||
Line 49: | Line 43: | ||
The company behind this advert just renamed from ''Robcom'' to ''ROBTEK'' as the advert states. ''Robcom'' was previously selling modems mainly. The change on the company name came with the introduction of the ''Game Killer'' cartridges if we can trust the adverts. [http://hol.abime.net/hol_search.php?N_ref_publisher=514 Publisher Information at Amiga Hall of Light] also notes ''ROBTEK'' as the company behind a few games.[[File:Game_Killer.jpg|thumb|right|border|Game Killer Cartridge]] | The company behind this advert just renamed from ''Robcom'' to ''ROBTEK'' as the advert states. ''Robcom'' was previously selling modems mainly. The change on the company name came with the introduction of the ''Game Killer'' cartridges if we can trust the adverts. [http://hol.abime.net/hol_search.php?N_ref_publisher=514 Publisher Information at Amiga Hall of Light] also notes ''ROBTEK'' as the company behind a few games.[[File:Game_Killer.jpg|thumb|right|border|Game Killer Cartridge]] | ||
On powerup a real intro pops up. It is packed with ''MC CRACKEN COMPRESSOR 1.3'' and includes a scroller reading: | On powerup a real intro pops up. It is packed with ''MC CRACKEN COMPRESSOR 1.3'' and includes a scroller reading: | ||
{{quote|Copyright (c) M.F.Zonnefeld/P.A.Share - ROBTEK 1986. Graphics by J.W.A.Kampstra. Music by R.Hubbard. Exclusively licensed to MASTERTRONIC Int. for America, Canada and Australia under the name 'INFINITY MACHINE'. Manufactured by RAM ELECTRONICS....GAME KILLER gives you the advantage over you computer. Break through your game with ROBTEKS GAME KILLER.....HIT SPACE TO CONTINUE....}} | {{quote|Copyright (c) M.F.Zonnefeld/P.A.Share - ROBTEK 1986. Graphics by J.W.A.Kampstra. Music by R.Hubbard. Exclusively licensed to MASTERTRONIC Int. for America, Canada and Australia under the name 'INFINITY MACHINE'. Manufactured by RAM ELECTRONICS....GAME KILLER gives you the advantage over you computer. Break through your game with ROBTEKS GAME KILLER.....HIT SPACE TO CONTINUE....}} | ||
[[:File:Zzap_64_Issue_012_1986_Apr_Game_Killer_Review.jpg|This article from Zzap!]] also notes the tune by '''Rob Hubbard''' and [http://www.the-commodore-zone.com/articlelive/articles/19/1/Rob-Hubbard/Page1.html this excellent article at Commodore Zone] about Rob reads: | [[:File:Zzap_64_Issue_012_1986_Apr_Game_Killer_Review.jpg|This article from Zzap!]] also notes the tune by '''Rob Hubbard''' and [http://www.the-commodore-zone.com/articlelive/articles/19/1/Rob-Hubbard/Page1.html this excellent article at Commodore Zone] about Rob reads: | ||
Line 62: | Line 58: | ||
It has a memorable chorus line, which you won’t easily forget, it’s one of those tunes that just seems to stay in your head even after all these years - I can still hear the tune now! As usual it complements the software well and is most appropriate.}} | It has a memorable chorus line, which you won’t easily forget, it’s one of those tunes that just seems to stay in your head even after all these years - I can still hear the tune now! As usual it complements the software well and is most appropriate.}} | ||
{{-}} | {{-}} | ||
<div> | <div> | ||
Line 78: | Line 75: | ||
[[File:Game_Killer_top_cut.jpg|left|thumb|border|Game Killer Cartridge]][[File:Game_Killer_Package_Inlay.jpg|center|350px|border|Game Killer Package Inlay]] | [[File:Game_Killer_top_cut.jpg|left|thumb|border|Game Killer Cartridge]][[File:Game_Killer_Package_Inlay.jpg|center|350px|border|Game Killer Package Inlay]] | ||
{{-}} | {{-}} | ||
[[:File:Zzap_64_Issue_012_1986_Apr_Game_Killer_Review.jpg|The Zzap! article]] and [[:File:Game_Killer_Package_Inlay.jpg|the package]] are | [[:File:Zzap_64_Issue_012_1986_Apr_Game_Killer_Review.jpg|The Zzap! article]] and [[:File:Game_Killer_Package_Inlay.jpg|the package]] are explaining the only functionality of the cartridge being achieved by pressing the cartridge button alone to disable all collisions or while holding the joystick pushed up or down to disable just sprite/sprite or sprite/background collision. To enable all collisions again holding down the fire button while pressing the cartridge button is probably working fairly well. Commodore Horizons Issue 27 published some [[:File:Commodore_Horizons_Issue_27_1986_Mar_Game_Killer_Functions.jpg|quick docs]] (see right) which slightly differ from the Zzap! article. They are also wrong on the last part since the cartridge button does not serve as a cheat toggle. | ||
All Accu, X and Y reads on the sprite/sprite and sprite/background registers are properly replaced by ''LDA/X/Y #$00 ; NOOP'' where the ''NOOP'' has $1a for sprite/sprite and $7a for sprite/background. ''NOOP'' is a "stable" illegal opcode and additionally ensures that likely the correct code is replaced on restauration attempts since these code combinations are rarely used. | |||
One has to seriously admit that trying to apply these cheats very often leads to crashes and the press and people did not seem to like that either. | |||
[[File:Commodore_Horizons_Issue_27_1986_Mar_GameKiller.jpg|thumb|right|border|Game Killer Advert March 1986]] | |||
[[File:Your_Commdore_Issue_20_1986_May_Game_Killer_Ad.jpg|thumb|right|border|Game Killer Advert May 1986]] | |||
== Tech == | |||
''Game Killer'' _just_ made it into this wiki and the category [[Freezers]] due to it really applying the techniques required - on a very very basic level. A quick disassembly on the routine taking over the collision hunting and disabling shows a first weakness: | |||
* Zeropage address $44 will be trashed by the cartridge - it is being modified before some work area is freed and moved to the stack (including $44 again). | |||
* Kernal ROM routines are often hit hard and taken to a crash when trying to use ''Game Killer''. Normal program routines are not that easily being crashed but ''Game Killer''s success rate is quite high in overall. | |||
The following is cited from [https://sourceforge.net/p/vice-emu/code/HEAD/tree/trunk/vice/src/c64/cart/gamekiller.c gamekiller.c] found at the [http://sourceforge.net/projects/vice-emu/ VICE] project page: | |||
<pre> | |||
ROBTEK "Game Killer" | |||
- 1 8k ROM | |||
- when cartridge is active, ultimax is enabled when addr>=e000, so the | |||
rom is visible at e000, below is normal c64 ram | |||
- the code writes 0 to both de00 and df00 to disable the cartridge. we | |||
assume the cart uses the full io1 and io2 range | |||
- when the freezer button is pressed the cartridge will be enabled and | |||
an NMI will be triggered | |||
</pre> | |||
== Binaries == | == Binaries == | ||
[[Media:Game_Killer_binaries_rr.c64. | [[Media:Game_Killer_binaries_rr.c64.org_2021-03.rar|Game_Killer_binaries_rr.c64.org_2021-03.rar]] contains just the C64 binaries: | ||
* Game Killer bin and crt | * Game Killer bin and (previously forgotten) crt | ||
* standalone "intro" of the cartridge with Rob Hubbard sound | * standalone prg "intro" of the cartridge with Rob Hubbard sound und buggy raster split | ||
* Rob Hubbard .sid tune | * [https://deepsid.chordian.net/?file=/MUSICIANS/H/Hubbard_Rob/Game_Killer.sid Rob Hubbard Cracker_Mix.sid tune] @ DeepSID | ||
[[Media:Game_Killer_all_rr.c64. | [[Media:Game_Killer_all_rr.c64.org_2021-03.rar|Game_Killer_all_rr.c64.org_2021-03.rar]] contains: | ||
* | * all of the above | ||
* High quality package inlay | |||
* [[:File:Game_Killer_Manual_Sheet.jpg|Gme Killer Manual Sheet]] and ''Infinity Machine'' | |||
{{quote|Many thanks to TNT/Beyond Force for this special ROM dump and the scans!}} | |||
== Trivia == | == Trivia == | ||
* As it seems the cartridge was not an overwhelming success and sales quickly | * As it seems the cartridge was not an overwhelming success and sales were quickly coming to an end. Advertising apparently was stopped after a very short time and likely only cartridges of a first and final production run were sold. A quick look at the market before said production run might have saved ''ROBTEK'' from doing it at all since the competition was already going strong [[Hardware|at that time]]. | ||
Line 111: | Line 131: | ||
* [http://www.the-commodore-zone.com/articlelive/articles/19/1/Rob-Hubbard/Page1.html Rob Hubbard Article at Commodore Zone] mentions [http://www.the-commodore-zone.com/articlelive/articles/19/7/Rob-Hubbard/Page7.html Game Killer here] | * [http://www.the-commodore-zone.com/articlelive/articles/19/1/Rob-Hubbard/Page1.html Rob Hubbard Article at Commodore Zone] mentions [http://www.the-commodore-zone.com/articlelive/articles/19/7/Rob-Hubbard/Page7.html Game Killer here] | ||
* [http://www.retroport.de/C64_C128_Hardware.html Retroport.de] | * [http://www.retroport.de/C64_C128_Hardware.html Retroport.de] | ||
* [https://csdb.dk/forums/index.php?roomid=9&topicid=97027 CSDb fun] | |||
[[Category:Game Killer]] | [[Category:Game Killer]] |
Latest revision as of 20:22, 9 March 2021
Game Killer Screenshot | |
Technical Info | |
---|---|
ROM | 8 kbyte |
RAM | None |
Hardware features | 1 Button Freeze |
Manual | JPG: 01 page |
CRT ID | 42 |
Control Registers | $DE00/$DF00 (likely all IO1/2) |
Programming | See Tech Section |
The adverts found for this rather rare cartridge which was only available in the UK as of current knowledge contain the words:
WARNING: It is possible that some of the games you own will not have all the levels and screens promised by the software houses. This could mean that you could send them back due to false information under the Trade Description Act.
and is somehow funny wording since the rest of the advert just mentions that the cartridge is a revolutionary survival kit, disables sprite collision and for the interesting part start your game where you want!.
The company behind this advert just renamed from Robcom to ROBTEK as the advert states. Robcom was previously selling modems mainly. The change on the company name came with the introduction of the Game Killer cartridges if we can trust the adverts. Publisher Information at Amiga Hall of Light also notes ROBTEK as the company behind a few games.
On powerup a real intro pops up. It is packed with MC CRACKEN COMPRESSOR 1.3 and includes a scroller reading:
Copyright (c) M.F.Zonnefeld/P.A.Share - ROBTEK 1986. Graphics by J.W.A.Kampstra. Music by R.Hubbard. Exclusively licensed to MASTERTRONIC Int. for America, Canada and Australia under the name 'INFINITY MACHINE'. Manufactured by RAM ELECTRONICS....GAME KILLER gives you the advantage over you computer. Break through your game with ROBTEKS GAME KILLER.....HIT SPACE TO CONTINUE....
This article from Zzap! also notes the tune by Rob Hubbard and this excellent article at Commodore Zone about Rob reads:
In 1986 the company Robtek marketed a new product called Game Killer for the Commodore 64. It was a cartridge-based device that allowed gamers to cheat when playing certain games that contained sprite collision code. The cartridge would allow the sprite collision to be switched off, which in effect meant that you could complete a game because the in-game enemies could never kill your character!
Unfortunately it did not work that well as it was only useful for certain games due to the software method used.
Robtek asked Hubbard to compose the theme music for the software. It was the only commercial software utility that contained a Hubbard soundtrack and what a soundtrack it is! It’s actually a remix of some music he did for the Human Race (Mastertronic 1986).
It has a memorable chorus line, which you won’t easily forget, it’s one of those tunes that just seems to stay in your head even after all these years - I can still hear the tune now! As usual it complements the software well and is most appropriate.
The Zzap! article and the package are explaining the only functionality of the cartridge being achieved by pressing the cartridge button alone to disable all collisions or while holding the joystick pushed up or down to disable just sprite/sprite or sprite/background collision. To enable all collisions again holding down the fire button while pressing the cartridge button is probably working fairly well. Commodore Horizons Issue 27 published some quick docs (see right) which slightly differ from the Zzap! article. They are also wrong on the last part since the cartridge button does not serve as a cheat toggle.
All Accu, X and Y reads on the sprite/sprite and sprite/background registers are properly replaced by LDA/X/Y #$00 ; NOOP where the NOOP has $1a for sprite/sprite and $7a for sprite/background. NOOP is a "stable" illegal opcode and additionally ensures that likely the correct code is replaced on restauration attempts since these code combinations are rarely used. One has to seriously admit that trying to apply these cheats very often leads to crashes and the press and people did not seem to like that either.
Tech
Game Killer _just_ made it into this wiki and the category Freezers due to it really applying the techniques required - on a very very basic level. A quick disassembly on the routine taking over the collision hunting and disabling shows a first weakness:
- Zeropage address $44 will be trashed by the cartridge - it is being modified before some work area is freed and moved to the stack (including $44 again).
- Kernal ROM routines are often hit hard and taken to a crash when trying to use Game Killer. Normal program routines are not that easily being crashed but Game Killers success rate is quite high in overall.
The following is cited from gamekiller.c found at the VICE project page:
ROBTEK "Game Killer" - 1 8k ROM - when cartridge is active, ultimax is enabled when addr>=e000, so the rom is visible at e000, below is normal c64 ram - the code writes 0 to both de00 and df00 to disable the cartridge. we assume the cart uses the full io1 and io2 range - when the freezer button is pressed the cartridge will be enabled and an NMI will be triggered
Binaries
Game_Killer_binaries_rr.c64.org_2021-03.rar contains just the C64 binaries:
- Game Killer bin and (previously forgotten) crt
- standalone prg "intro" of the cartridge with Rob Hubbard sound und buggy raster split
- Rob Hubbard Cracker_Mix.sid tune @ DeepSID
Game_Killer_all_rr.c64.org_2021-03.rar contains:
- all of the above
- High quality package inlay
- Gme Killer Manual Sheet and Infinity Machine
Many thanks to TNT/Beyond Force for this special ROM dump and the scans!
Trivia
- As it seems the cartridge was not an overwhelming success and sales were quickly coming to an end. Advertising apparently was stopped after a very short time and likely only cartridges of a first and final production run were sold. A quick look at the market before said production run might have saved ROBTEK from doing it at all since the competition was already going strong at that time.
Weblinks
- Game Killer at Commodore Info Page
- Nightfall Crew Blog found the Game Killer and Expert Cartridge
- Rob Hubbard Article at Commodore Zone mentions Game Killer here
- Retroport.de
- CSDb fun